Sphere Masters

The Sphere Masters are figures who have been around for ages, though only few exist today. They have devoted their lives to the puzzle that is the Enigma Sphere, and frequently use them to harness power or unleash chaos. Upon choosing this class, you may choose ONE of the subclasses.

Class Arts

Primary Ability:

Enigma Spheres

A perfect sphere made out of a sleek, dark, metallic material. The sphere itself is quite heavy, and the outside is traced with odd golden patterns. It is impossible to break. Whenever you throw this sphere on the ground, roll 1d100 and it activates. The sphere dissolves completely after the effect is spawned. Upon choosing this class, you may choose ONE of the following subclasses.

Spherical Form - Unquenchable Ire

Epic

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???

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Treasure

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1000

Start the campaign with 3 spheres. One Petty Sphere, One Lesser Sphere, and One Normal Sphere. Using the Spheres as normal will grant the ordinary effect, no matter the Sphere. However, you can absorb the Spheres with a basic action.


Petty Spheres grant +10 attack damage permanently, and increase all damage taken by 10. 

Lesser Spheres grant +20 attack damage permanently, and increase all damage taken by 15. 

Normal Spheres grant +40 attack, and increase damage taken by 30. 

Greater Spheres grant +80 attack, and increase damage taken by 65. 

Greatest Spheres grant +160 attack, and increase damage taken by 140. 

Astral Spheres grant +320 attack, and increase damage taken by 295. 


Gain 1 inch of height when absorbing any sphere. After slaying an enemy, search their corpse to try and find another sphere. You have a 1% chance of finding a sphere, which increases by 1% for every successful find. Spheres do not stack. Upon finding a sphere, roll 1d50 to determine the rarity. 1-10 petty, 11-20 lesser, 21-30 normal, 31-40 greater, 41-49 greatest, 50 astral. Astral spheres appear once per campaign.

Spherical Form - Seraphic Poise

Epic

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???

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Treasure

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1000

Start the campaign with 3 spheres. One Petty Sphere, One Lesser Sphere, and One Normal Sphere. Using the Spheres as normal will grant the ordinary effect, no matter the Sphere. However, you can absorb the Spheres with a basic action. 


Petty Spheres grants +1 interrupt, and decrease your attack by 15. 

Lesser Spheres grant +2 interrupts, and decrease your attack by 30. 

Normal Spheres grant +3 interrupts, and decrease your attack by 45. 

Greater Spheres grant +4 interrupts, and decrease your attack by 60. 

Greatest Spheres grant +5 interrupts, and decrease your attack by 75. 

Astral Spheres grant +10 interrupts, and decrease your attack by 140. 


Become slightly more beautiful when absorbing any sphere (DM discretion.). After slaying an enemy, search their corpse to try and find another sphere. You have a 1% chance of finding a sphere, which increases by 1% for every successful find. Spheres do not stack. Upon finding a sphere, roll 1d50 to determine the rarity. 1-10 petty, 11-20 lesser, 21-30 normal, 31-40 greater, 41-49 greatest, 50 astral. Astral spheres appear once per campaign.

Spherical Form - Monstrous Beast

Epic

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???

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Treasure

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1000

Start the campaign with 3 spheres. One Petty Sphere, One Lesser Sphere, and One Normal Sphere.  Using the Spheres as normal will grant the ordinary effect, no matter the Sphere. However, you can absorb the Spheres with a basic action. 


Petty Spheres grant +50 health, and give you +1 Beast Token. 

Lesser Spheres grant +100 health, and give you +2 Beast Tokens. 

Normal Spheres grant +150 health, and give you +3 Beast Tokens. 

Greater Spheres grant +200 health, and give you +4 Beast Tokens. 

Greatest Spheres grant +250 health, and give you +5 Beast Tokens.

Astral Spheres grant you +500 health, and give you +9 Beast Tokens. 


These Spheres stack. When you reach 9 Beast tokens, become slightly more animalistic in your appearance (DM discretion). You prefer to do things in a simple, almost primate fashion. When you reach 18 Beast Tokens, Become considerably more beast-like in your appearance (DM discretion). If you do not consume meat 3 times a day, you will lash out in a rage at the nearest person at the DM’s discretion. You feel more at home in nature than in towns or cities. At 27 Beast Tokens, become overwhelmed by the Monstrous Presence of which you bear. You fully transform into a hideous creature which craves flesh. You can no longer have allies, and attack any moving or living thing in your sight, and don’t stop until it’s dead. You lose all connection with your humanity. After slaying an enemy, search their corpse to try and find another sphere. You have a 1% chance of finding a sphere, which increases by 1% for every successful find.  Upon finding a sphere, roll 1d50 to determine the rarity. 1-10 petty, 11-20 lesser, 21-30 normal, 31-40 greater, 41-49 greatest, 50 astral. Astral spheres appear once per campaign.

Spherical Form - Absolute Mastery

Epic

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???

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Treasure

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1000

Start the Campaign with 6 Spheres; 2 Lesser, 2 Normal, and 2 Greater. Spheres only contain three tiers: Lesser, Normal, and Greater.  When using a sphere, you gain a foresight as to what you may summon, and you know what each result entails*. 


Lesser Spheres are rolled twice, and you may choose either result. 

Normal Spheres are rolled three times, and you may choose one of the results. 

Greater Spheres are rolled 4 times, and you may choose one result.  


After slaying an enemy, search their corpse to try and find another sphere. You have a 2% chance of finding a sphere, which increases by 2% for each successful find. Upon finding a sphere, roll 1d10 to determine the rarity. 1-4 lesser, 5-8 normal, 9-10 greater.

* - DM’s discretion on how much information is revealed on the result.

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Sphere Masters

Sphere Masters

Sphere Masters

Sphere Masters

Sphere Masters