Sorcerer

A magic spiraled from a mistake involving The Factory Constructs spiraling too far into the Neverland, causing an increased potency within magical casting. Focused primarily on support, technicalities, and protection.

Class Arts

Primary Ability:

Enchanted Ichor

Within your veins exists an exceeding amount of magical presence, causing you to passively give off a colorful aura. At the end of every turn, 3 purple wisps spawn by your character which can be shot at any target without having to roll. These wisps do 5 damage each.

Arcanic Fire

Common+

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Arcane

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Spell

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100

Shoot forth an inflamed wisp of fire, flinging towards the nearest enemy's eyes. 


Common Form: This spell has a range of 20 blocks, and upon hitting an enemy deals 10 damage, as well as making them turn momentarily blind, causing them to roll with disadvantage for 1 round.


Uncommon Form: This spell has a range of 20 blocks, and upon hitting an enemy deals 15 damage, as well as making them turn momentarily blind, causing them to roll with disadvantage for 1 round.


Rare Form: This spell has a range of 20 blocks, and upon hitting an enemy deals 15 damage, as well as making them turn momentarily blind, causing them to roll with disadvantage for 2 rounds.


Epic Form: This spell has a range of 20 blocks, and upon hitting an enemy deals 20 damage, as well as making them turn momentarily blind, causing them to roll with disadvantage for 3 rounds.

Noxious Fog

Uncommon+

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Warped

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Spell

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200

Expel forth a dark purple fog which rolls across the battlefield slowly over time, causing all rolls inside to be above a 10 in order to hit their marks. 


Uncommon Form: This fog expands 2 blocks each turn, and explodes if ever coming in contact with fire, dealing 25 damage to each fog block you are adjacent to or inside. Only Sorcerers can see through this fog. Can only be cast once per combat.


Rare Form: This fog expands 4 blocks each turn, and explodes if ever coming in contact with fire, dealing 25 damage to each fog block you are adjacent to or inside. Only Sorcerers can see through this fog. Can only be cast once per combat.


Epic Form: This fog expands 6 blocks each turn, and explodes if ever coming in contact with fire, dealing 25 damage to each fog block you are adjacent to or inside. Only Sorcerers can see through this fog. Can only be cast once per combat.

Mirror Image

Uncommon+

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Arcane

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Spell

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200

Split forth mirrored versions of yourself, making what looks to be clones of yourself all across the battlefield. 


Uncommon Form: Create 5 clones, which cannot be distinguished by enemies as to which is which. These clones die to any damage, and can only move.


Rare Form: Create 7 clones, which cannot be distinguished by enemies as to which is which. These clones die to any damage, and can only move.


Epic Form: Create 10 clones, which cannot be distinguished by enemies as to which is which. These clones die to any damage, and can only move.

Magic Missiles

Uncommon+

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Arcane

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Spell

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200

Call forth a flurry of 20 ethereal missiles, able to be split and smashed into a variety of different enemies. 


Uncommon Form: These missiles deal 1 damage each. If you roll a 15 or higher than you instead cast 40 missiles. 


Rare Form: These missiles deal 1 damage each. If you roll a 15 or higher than you instead cast 60 missiles. 


Epic Form: These missiles deal 2 damage each. If you roll a 15 or higher than you instead cast 80 missiles.

Metamancy

Rare+

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Warped

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Spell

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500

Your eyes begin to glow as you look within your mind, intent on trying to find some form of answer or insight into a specific ideal. 


Rare Form: Upon being cast you may ask the DM a simple question to learn in character. The DMs answer depends upon your roll. 


Epic Form: Upon being cast you may ask the DM a complex question to learn in character. The DMs answer depends upon your roll.

Disguise

Rare+

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Arcane

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Spell

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500

An idle mist spills across your figure, causing your flesh and figure to mold into that of someone else until you take damage. 


Rare Form: The more you know about someone’s appearance, the better your disguise is. You cannot disguise yourself as someone you have never seen before. When you take damage, you lose your disguise.


Epic Form: The more you know about someone’s appearance, the better your disguise is. You cannot disguise yourself as someone you have never seen before. When you take damage equivalent to half your HP, you lose your disguise.

Ethereal Grip

Rare+

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Warped

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Spell

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500

Call forth a large arcane hand, able to slash towards a group of enemies to deal an amount of damage.


Rare Form: Call forth a large arcane hand, able to slash towards a group of enemies within a 3x3 area for 40 damage. This Spell can also be used as an interrupt, or for any other sort of non-combative purpose such as grabbing, catching, etc.


Epic Form: Call forth a large arcane hand, able to slash towards a group of enemies within a 4x4 area for 50 damage. This Spell can also be used as an interrupt, or for any other sort of non-combative purpose such as grabbing, catching, etc.

Arcane Overcharge

Uncommon+

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Warped

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Spell

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200

Clasp your hands together and expel forth an extreme beam of blinding white light, dealing a large amount of damage.


Uncommon Form: Clasp your hands together and expel forth an extreme beam of blinding white light, dealing 1o0 damage to whomever is caught within a 2x2 50 range beam. After casting the user gets stunned for 1 turn and is unable to use interrupts. Has a 3 round cooldown. 


Rare Form: Clasp your hands together and expel forth an extreme beam of blinding white light, dealing 1o0 damage to whomever is caught within a 3x3 50 range beam. After casting the user gets stunned for 1 turn and is unable to use interrupts. Has a 2 round cooldown. 


Epic Form: Clasp your hands together and expel forth an extreme beam of blinding white light, dealing 150 damage to whomever is caught within a 3x3 50 range beam. Has a 2 round cooldown.

Sorcerer

Sorcerer

By: Jake Siano

Sorcerer

Sorcerer

Sorcerer