Scoundrel

The sly and the sneaky are drawn to the ways of the Scoundrel. They do what they can to make ends meet in whatever way is most beneficial to them. Their styles of attacks vary from poisons, to up close and personal shanks, or using their silver tongue to get others to do their bidding.

Class Arts

Primary Ability:

Among The Shadows

Scoundrels are an interesting bunch. Preferring not to do things head on, but rather take a stealthy or sneakier approach, Scoundrels excel at performing actions from the shadows. Scoundrels at base get a +5 to all stealth checks, and attacks made while stealthed are automatically critical if they hit. Scoundrels are also excellent at swindling others, and gain a +4 to persuasion and lying.

Poison Dagger

Common+

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Warped

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Weapon

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100

A Scoundrel without their dagger is like a dwarf without a coin; they simply don’t exist. Most Scoundrels make their daggers intricate in design, others make them sharp as a pike, but they all have one thing in common- poison coated daggers. 


Common Form: A simple dagger, which deals 10 damage on a successful attack,  but poisons the enemy. At the end of each round, the enemy takes 5 damage, until they die or drink a cure for poison. Does not work on enemies who are immune to poison.


Uncommon Form: A simple dagger, which deals 15 damage on a successful attack,  but poisons the enemy. At the end of each round, the enemy takes 10 damage, until they die or drink a cure for poison. Does not work on enemies who are immune to poison.


Rare Form: A simple dagger, which deals 20 damage on a successful attack,  but poisons the enemy. At the end of each round, the enemy takes 15 damage, until they die or drink a cure for poison. Does not work on enemies who are immune to poison. 


Epic Form: A simple dagger, which deals 25 damage on a successful attack,  but poisons the enemy. At the end of each round, the enemy takes 25 damage, until they die or drink a cure for poison. Does not work on enemies who are immune to poison.

Assassin’s Blade

Common+

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Mundane

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Weapon

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100

A blade slightly longer than a dagger, with various carves and exquisite designs that portray a sense of excellency. Rarely used for combat, and more for execution, where it excels in its purpose.


Common Form: This dagger deals 10 damage normally, but deals 30 damage upon a successful attack made from stealth.


Uncommon Form: This dagger deals 10 damage normally, but deals 60 damage upon a successful attack made from stealth.


Rare Form: This dagger deals 10 damage normally, but deals 90 damage upon a successful attack made from stealth.


Epic Form: This dagger deals 10 damage normally, but deals 120 damage upon a successful attack made from stealth.

Criminal Background

Uncommon+

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Mundane

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Trait

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200

Most Scoundrels come from a long line of dirty work. This can lead to them having various connections in darker parts of kingdoms and cities, which they can call upon for an advantage.


Uncommon Form: Once per session, a Scoundrel may reach out to a contact in their criminal background for slight help in a certain activity, though this help is usually only slightly helpful and can have various consequences or effects. The effect of the help is up to DM discretion.


Rare Form: Once per session, a Scoundrel may reach out to a contact in their criminal background for help in a certain activity. This help is usually moderately helpful and can have various consequences or effects. The effect of the help is up to DM discretion.


Epic Form: Once per session, a Scoundrel may reach out to a contact in their criminal background for considerable help in a certain activity. This help is usually tremendously helpful and can have various consequences or effects. The effect of the help is up to DM discretion.

Voice Projection

Rare+

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Arcane

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Spell

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500

Sometimes, getting out of a situation can be tricky. Scoundrels know this, and know that sometimes, you just need to be where you’re not. By throwing their voice or impersonating others, they can disorient enemies, and trick their foes.


Rare Form: Use a basic action to throw your voice, which requires a roll of 8 or higher. If you succeed, you can throw your voice anywhere within a 20 block range, speaking to distract, confuse, or even frighten enemies with this deceptive trick. If you fail, you say what you were going to say, but your voice comes from your current location, without being thrown. You may also use this to make an impression of another individual's voice you have heard before, to trick people who cannot see you. This requires a roll of 8 or above, or you fail to the DM’s discretion.


Epic Form: Use a basic action to throw your voice, which requires a roll of 5 or higher. If you succeed, you can throw your voice anywhere within a 30 block range, speaking to distract, confuse, or even frighten enemies with this deceptive trick. If you fail, you say what you were going to say, but your voice comes from your current location, without being thrown. You may also use this to make an impression of another individual's voice you have heard before, to trick people who cannot see you. This requires a roll of 5 or above, or you fail to the DM’s discretion.

Masterful Evasion

Uncommon+

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Warped

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Spell

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200

Scoundrels are masters of stealth and agility, and use their abilities to stay out of the way of attacks and avoid damage. When forced to take damage, scoundrels still manage to find a way to take the least amount possible, to avoid serious injury.


Uncommon Form: Once per round, you may use this ability as a reaction to narrowly dodge an attack against you which would’ve hit, instead taking only 75% of the damage. This reaction does not consume interrupts.


Rare Form: Once per round, you may use this ability as a reaction to narrowly dodge an attack against you which would’ve hit, instead taking only 50% of the damage. This reaction does not consume interrupts.


Epic Form: Once per round, you may use this ability as a reaction to narrowly dodge an attack against you which would’ve hit, instead taking only 25% of the damage. This reaction does not consume interrupts.

Ghostly Shroud

Rare+

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Warped

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Spell

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500

A spell that only a select few Scoundrels know, because of the sheer power which it holds. Upon channeling this spell, a clear shroud surrounds your figure, rendering you completely invisible to the naked eye.


Rare Form: Use a basic action to channel your energy and activate this spell and become fully invisible. During this time, you may interact with objects at free will, though you can be turned visible again via certain circumstances. If you are attacked while invisible, you lose invisibility. If you make an attack while invisible, you lose invisibility. You cannot use this spell during combat, but you may use it before combat. If someone knows you are there but can’t see you, they can attempt to swing in your general direction. If you are in range, they must roll an 11 or above with disadvantage to hit you.


Epic Form: Use a basic action to channel your energy and activate this spell and become fully invisible. During this time, you may interact with objects at free will, though you can be turned visible again via certain circumstances. If you are attacked while invisible, you lose invisibility. If you make an attack while invisible, you lose invisibility. You can use this spell once during combat. If someone knows you are there but can’t see you, they can attempt to swing in your general direction. If you are in range, they must roll an 11 or above with disadvantage to hit you.

Enchanting Words

Uncommon+

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Arcane

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Spell

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200

Though all Scoundrels are trained in the way of persuasion, lying, and other verbal tactics, some lucky few have developed the supernatural ability to charm individuals with their word alone. Be it used for power, influence, wealth, or even survival, those who have this ability cannot deny its usefulness. 


Uncommon Form: Upon using this spell as a basic action, a Scoundrel may enchant their words in an almost hypnotic tone, suggesting an individual do their bidding. They must roll a 15 or higher to successfully cast the spell, after which the target will obey the command to a reasonable degree. They will never follow the command if it would harm them in any way. This effect lasts for 3 rounds (or the equivalent RP length), and has a limited effect on bosses to the DM’s discretion.


Rare Form: Upon using this spell as a basic action, a Scoundrel may enchant their words in an almost hypnotic tone, suggesting an individual do their bidding. They must roll a 13 or higher to successfully cast the spell, after which the target will obey the command to a reasonable degree. They will never follow the command if it would harm them in any way. This effect lasts for 4 rounds (or the equivalent RP length), and has a limited effect on bosses to the DM’s discretion.


Epic Form: Upon using this spell as a basic action, a Scoundrel may enchant their words in an almost hypnotic tone, suggesting an individual to do their bidding. They must roll a 11 or higher to successfully cast the spell, after which the target will obey the command to a reasonable degree. They will never follow the command if it would harm them in any way. This effect lasts for 5 rounds (or the equivalent RP length), and has a limited effect on bosses to the DM’s discretion.

Grappling Hook

Uncommon+

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Mundane

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Tool

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???

A grappling hook with some similarities to a rope dart, mounted on a bracer. This nifty tool can allow a Scoundrel to ascend to high heights or swing across dangerous pits, it can even prove an unexpected weapon.


Uncommon Form: A Scoundrel can shoot a grappling hook from their wrist. It can reach up to 5 blocks away. This hook can support up to the users weight and can stab into some surfaces, allowing it to even be used as a weapon.


Rare Form: A Scoundrel can shoot a grappling hook from their wrist. It can reach up to 6 blocks away. This hook can support up to the users weight and can stab into some surfaces, allowing it to even be used as a weapon.


Epic Form:  A Scoundrel can shoot a grappling hook from their wrist. It can reach up to 7 blocks away. This hook can support up to the users weight and can stab into some surfaces, allowing it to even be used as a weapon.

Scoundrel

Scoundrel

By: RogierB

Scoundrel

Scoundrel

Scoundrel