Harbinger

A corruptive art taught by the Damned Dragon and the Abyss’ Daemonic Royalty. This magic primarily focuses upon its fatality, looking to be either a tanking mercenary of deadly assassin-esque form. Harbingers are openly demonized, and the magic is considered banned from most cities and towns.

Class Arts

Primary Ability:

Brimstone Juggernaut

The passage of souls into the void brings Harbingers an enhanced form of power, allowing them extra potential whilst in combat. Whenever a Harbinger kills an enemy, they immediately get a bonus action they can use, alongside the ability to heal 10% of their health. Your eyes are sharpened with the linger of blood, allowing you to always know the health of any enemy you are staring at.

Stalwart Shell

Uncommon+

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Voidal

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Heavy Armor

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200

A series of plates made directly from the depths of the Abyss, containing the lingering traces of The Sleeping Knight, Phelborg.


Uncommon Form: Every time you take damage, you gain a stackable token up to a max of 10. At any time you may expend these tokens whilst attacking in order to deal extra damage. Every expended token deals +5 damage. This armor gives you 60 extra health, and gets rid of three interrupts.


Rare Form: Every time you take damage, you gain a stackable token up to a max of 10. At any time you may expend these tokens whilst attacking in order to deal extra damage. Every expended token deals +5 damage. This armor gives you 80 extra health, and gets rid of three interrupts.


Epic Form: Every time you take damage, you gain a stackable token up to a max of 10. At any time you may expend these tokens whilst attacking in order to deal extra damage. Every expended token deals +5 damage. This armor gives you 100 extra health, and gets rid of  two interrupts.

Stolen Will

Common+

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Voidal

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Spell

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100

Within your veins lingers the innate desire for collection, whether it be the bones of your allies or the gold which they have upon them.


Common Form: Call upon a congealed form of mana to fling out towards enemies, ripping and shredding into their very form to take what they once had. This spell deals 30 damage, and if fatal, gives the user 100 gold. Has a 3 round cooldown.


Uncommon Form: Call upon a congealed form of mana to fling out towards enemies, ripping and shredding into their very form to take what they once had. This spell deals 35 damage, and if fatal, gives the user 200 gold. Has a 3 round cooldown.


Rare Form: Call upon a congealed form of mana to fling out towards enemies, ripping and shredding into their very form to take what they once had. This spell deals 40 damage, and if fatal, gives the user 200 gold and one random Common Treasure. Has a 3 round cooldown.


Epic Form:  Call upon a congealed form of mana to fling out towards enemies, ripping and shredding into their very form to take what they once had. This spell deals 50 damage, and if fatal, gives the user 300 gold and one random Uncommon Treasure. Has a 3 round cooldown.

Ravenous Lance

Rare+

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Voidal

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Weapon

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500

A twisted spear with etches amongst the blade in order to cause an insane amount of bleeding and pain when being slashed with.


Rare Form: This lance has a basic attack of 20 piercing damage and can reach up to 3 blocks forward. Whenever you land a blow with this lance, you gain a token up to a maximum of 3. Each token increases the lances’ range by 1 and damage by 5.


Epic Form: This lance has a basic attack of 20 piercing damage and can reach up to 3 blocks forward. Whenever you land a blow with this lance, you gain a token up to a maximum of 3. Each token increases the lances’ range by 2 and damage by 10.

Heart’s Jab

Uncommon+

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Voidal

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Spell

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200

Pull back your figure, before then striking forth with a weapon to make contact with a specific point on your enemy’s form in order to penetrate through armor and bone right onto one's heart/core.


Uncommon Form: Strike an enemy right towards their heart with an enhanced attack. Regular enemies must roll a 13 or higher if such lands, or die. The effects of this blow on boss enemies is up to DM discretion. Can only be cast once per combat, and has a range of 10 blocks.


Rare Form: Strike an enemy right towards their heart with an enhanced attack. Regular enemies must roll a 15 or higher if such lands, or die. The effects of this blow on boss enemies is up to DM discretion. Can only be cast once per combat, and has a range of 15 blocks.


Epic Form: Strike an enemy right towards their heart with an enhanced attack. Regular enemies must roll an 15 or higher if such lands, or die. The effects of this blow on boss enemies is up to DM discretion. Can be cast twice per combat, and has a range of 20 blocks.

Outrageous Fury

Uncommon+

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Voidal

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Spell

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200

Brimming throughout your entire soul, an intense malice fills your steps and flings you across the field in wild abandonment.


Uncommon Form: You may move 20 blocks this turn. Whomever you come into range of you may attack, you cannot attack the same person twice. This spell has a 4 round cooldown.


Rare Form: You may move 25 blocks this turn. Whomever you come into range of you may attack, you cannot attack the same person twice. This spell has a 3 round cooldown.


Epic Form: You may move 40 blocks this turn. Whomever you come into range of you may attack, you cannot attack the same person twice. This spell has a 3 round cooldown.

Treacherous Counter

Uncommon+

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Voidal

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Trinket

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200

Upon noticing a spell come your way, you may expend an interrupt in order to steal the spell from the enemy. You gain a copy of this spell, which you then may use on your turn as if it were your own once before being consumed.


Uncommon Form: Expend two interrupts to dispel the spell coming your way, and gain a copy of the spell. Use a basic attack to cast the same spell, which can only be cast once.


Rare Form: Expend an interrupt to dispel the spell coming your way, and gain a copy of the spell. Use a basic attack to cast the same spell, which can only be cast once.


Epic Form: Expend an interrupt to dispel the spell coming your way, and gain two copies of the spell. Use a basic attack to cast the same spell, which can only be cast once per copy.

Eyes of the Undertaker

Rare+

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Voidal

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Spell

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500

Pulling from your very stare, you glare upon an enemy as you attempt to cut through their very soul via the terror of the Daemonic King.


Rare Form: If an enemy is above 30% HP, they are paralyzed in fear for 1 round. If they are not, their heart is split in two and they fall dead. This spell deals 60 damage to the user after being used.


Epic Form: If an enemy is above 50% HP, they are paralyzed in fear for 1 round. If they are not, their heart is split in two and they fall dead. This spell deals 30 damage to the user after being used.

Ogre’s Brand

Rare+

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Voidal

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Trinket

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500

A symbol of the former King of Gluttony, the First Ogre lays along your skin. Whilst amongst your flesh you feel an intensive burst to your adrenaline to sate your cravings.


Rare Form: During combat you may let the brand burn amongst your skin in order to have 2 actions instead of 1 for that round. This deals 20 damage to the user, and has a cooldown of 3 rounds after use.


Epic Form: During combat you may let the brand burn amongst your skin in order to have 2 actions instead of 1 for that round. This deals 10 damage to the user, and has a cooldown of 2 rounds after use.

Harbinger

By: TINA

Harbinger

By: ARTCADEV

Harbinger

Harbinger

Harbinger