Gunslinger

Deadly ranged combatants who fight through the use of multiple different types of tricks and angles to slay their opponents from afar. Gunslingers often thrive in their ability to get rid of targets, though they suffer in close quarters.

Class Arts

Primary Ability:

Eagle Eyes

Gunslingers pride themselves upon having some of the best eyesight. This lends them to be able to tell not only the best place to fire a weapon to deal damage to an enemy, but also helps them move before damage might make it their way. Within 5 blocks of an enemy, whenever a Gunslinger lands an attack with their gun, they gain a token of up to a maximum of 6. These tokens may be expended as a no-roll bonus action whilst 20 blocks away from an enemy to fire a signaling shot, dealing 5 damage and allowing the allies to attack with advantage on an enemy for that round.

Trick Gun

Uncommon+

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Mundane

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Weapon

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200

A fine crafted gun, fit for a proper Gunslinger. Looking across the Fine Wooden polish, one could notice the slight etches displaying the intricate quality laced amongst such.


Uncommon Form: This weapon has a basic attack value of 10, and a range of 15 meters. If you have multiple of these guns in your inventory, you may fire all of them in 1 basic attack action.


Rare Form: This weapon has a basic attack value of 10, and a range of 20 meters. If you have multiple of these guns in your inventory, you may fire all of them in 1 basic attack action. Upon receiving this gun, gain a copy of such.


Epic Form: This weapon has a basic attack value of 10, and a range of 20 meters. If you have multiple of these guns in your inventory, you may fire all of them in 1 basic attack action. Upon receiving this gun, gain two copies of such.

Smokescreen

Uncommon+

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Mundane

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Trinket

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200

Pull out a bag of ash and quickly fling it outwards into the air, causing a massive plume of smoke to form out and around the Gunslinger.


Uncommon Form: Within an 8x8 area around the Gunslinger you create a misty fog. Whilst in the fog you may attack people with advantage, whilst enemies have to attack with disadvantage. This lasts 2 rounds, and may only be cast once per combat.


Rare Form: Within a 10x10 area around the Gunslinger you create a misty fog. Whilst in the fog you may attack people with advantage, whilst enemies have to attack with disadvantage. This lasts 3 rounds, and may only be cast once per combat.


Epic Form: Within a 10x10 area around the Gunslinger you create a misty fog. Whilst in the fog you may attack people with advantage, whilst enemies have to attack with disadvantage. This lasts 3 rounds, and may only be cast once per combat. Your allies also experience the benefits of the fog.

Unload

Rare+

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Mundane

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Trinket

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500

An act of desperation for a Gunslinger to try and get themselves out of dodge and apply pressure to that of a singular enemy.


Rare Form: Unload 6 bullets rapid-fire from your guns onto a singular target, hitting them with 6 basic attacks at once for half damage. This spell has a range of 3 meters, and can only be cast once per encounter. Afterwards, you must spend an action to reload before using any basic attacks.


Epic Form: Unload 6 bullets rapid-fire from your guns onto a singular target, hitting them with 6 basic attacks at once for half damage. This spell has a range of 3 meters, and can only be cast once per encounter.

Ricochet Shot

Uncommon+

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Mundane

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Trinket

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200

Gunslingers pride themselves on their ability to arc shots no matter where they may fire from. Take an action to fine tune your aim and bank a shot off of multiple enemies.


Uncommon Form: Fire a basic attack from a ranged  weapon. If it hits an enemy, the shot can have the chance to arc for an extra 5 blocks in any direction to hit a different opponent, hurting them for basic attack damage as well. Each time your shot banks you must roll as if it were a regular attack. You cannot hit the same target multiple times.


Rare Form: Fire a basic attack from a ranged  weapon. If it hits an enemy, the shot can have the chance to arc for an extra 10 blocks in any direction to hit a different opponent, hurting them for basic attack damage as well. Each time your shot banks you must roll as if it were a regular attack. You cannot hit the same target multiple times.


Epic Form: Fire a basic attack from a ranged  weapon. If it hits an enemy, the shot can have the chance to arc for an extra 10 blocks in any direction to hit a different opponent, hurting them for basic attack damage as well. Each time your shot banks you don’t need to roll as long as a figure is in range. You cannot hit the same target multiple times.

Unrelenting Barrage

Uncommon+

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Mundane

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Trinket

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200

Gunslingers tend to have an egregious distaste for those who would cramp their style. As such upon getting hit by an attack, a Gunslinger may use one of their interrupts to use Unrelenting Barrage.


Uncommon Form: Upon using an interrupt, make a basic attack with disadvantage onto a singular target, if you hit roll and make another basic attack without disadvantage. Continue this process until you either miss or your target is dead. May only be used once per combat, and has a range of 5 blocks.


Rare Form: Upon using an interrupt, make a basic attack onto a singular target, if you hit roll and make another basic attack. Continue this process until you either miss or your target is dead. May only be used once per combat, and has a range of 10 blocks.


Epic Form: Upon using an interrupt, make a basic attack onto a singular target with advantage, if you hit roll and make another basic attack without advantage. Continue this process until you either miss or your target is dead. May only be used once per combat, and has a range of 15 blocks.

(Un)lucky Bullet

Rare+

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Mundane

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Trinket

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500

Every Gunslinger generally has a mythos that there’s some form of intense chance involved in being able to hit your targets. As a result, Gunslingers tend to praise certain bullets as being their special shots by soaking them in gold. This however, tends to backfire given the nature of the bullets.


Rare Form: Once per combat, you may use an interrupt action to use Lucky Bullet, roll a 1d2. 2 is a Crit Success, and 1 is a Crit Failure. Upon a Crit success, the shot speeds out at an insane speed, dealing 100 damage. Otherwise, the bullet hits either you or your allies for half.


Epic Form: Once per combat, you may use an interrupt action to use Lucky Bullet, roll a 1d2. 2 is a Crit Success, and 1 is a Crit Failure. Upon a Crit success, the shot speeds out at an insane speed, dealing 200 damage. Otherwise, the bullet hits either you or your allies for half.

Sniper Shot

Uncommon+

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Mundane

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Trinket

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200

Upon taking a moment to hold your breath, aim a shot straight at an opponent’s weak point before blasting out a directed attack right for such from a tremendous range.


Uncommon Form: This attack does 20 damage, and has a range of 30 meters. Rolling a 20 means you land a headshot, forcing either a kill or severe amount of damage upon your foe (DM’s discretion). This ability has a 3 round cooldown.


Rare Form: This attack does 30 damage, and has a range of 40 meters. Rolling a 20 means you land a headshot, forcing either a kill or severe amount of damage upon your foe (DM’s discretion). This ability has a 3 round cooldown.


Epic Form: This attack does 50 damage, and has a range of 50 meters. Rolling a 20 means you land a headshot, forcing either a kill or severe amount of damage upon your foe (DM’s discretion). This ability has a 2 round cooldown.

Warning Shot

Rare+

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Mundane

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Trinket

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500

A Gunslinger tends to crave attention. Fill your gun with an extremely hot bullet and shoot into the air, causing a loud obnoxious BANG to attract enemies to attack you this turn.


Rare Form: For the rest of the round, enemies within a 15 block range are attracted to attack you. You get a basic attack off on whatever attempts to harm you. Can only be cast once per encounter.


Epic Form: For the rest of the round, enemies within a 15 block range are attracted to attack you. You get a basic attack off on whatever attempts to harm you, and are allowed to interrupt all attacks against you, without using your own interrupts. Can only be cast once per encounter.

Gunslinger

By: Madison Apple

Gunslinger

By: RobustaArt

Gunslinger

Gunslinger

Gunslinger