Tales Character Creation
The first important step in creating a character for a Tale is choosing a race. Depending on the Tale you may have a wide selection, or you may have a narrow selection. This is dependent on the story involved in the specified Tale. Each race in this system has a different health value, and a different racial trait which is unique to themselves. There is obviously a large list of races which we offer, the full list of their stats being down below for all to read.
To explain exactly what each stat means, you may refer to the below:
Health - How much damage your character is able to be hit with. Once this reaches 0 your character is knocked unconscious for that round and the upcoming next round and must Death Save. Death Saves are explained later in this document.
Movement - The amount of blocks/meters your race is able to move at the base stats.
Strength - The amount of damage your character can deal without a weapon in their hand. This does not add onto a weapon’s damage.
Racial - The base ability that is unique to the Race that you’re picking.
Classes are defined as a list of possible arcs that a character can choose within a campaign. These are going to be dependent on the specific Tale. A tale can either afford a large portion of classes, or a small amount, it depends on the narrative. Classes offer their own unique play style in comparison to other characters because classes offer unique equipment, abilities, and items to people who choose such.
Things such as having a specific magic, being proficient in a certain skill, or being something akin to an Afflicted Being would be examples of different ‘classes’. There will be previews of Classes so that the players can get a feel of what they could possibly be picking before engaging in a Tale, however sometimes this could be left up to chance or surprise depending on the DM in question.
Generally, all main classes follow a simple format:
- 1 Primary Ability which acts as a passive ascertained by choosing that class.
- The Selection of 8 different Class Arts, with different forms in between to choose from.
There also exists Advanced Classes, which are mostly campaign/DM specific classes which follow their own rulesets and are a lot more defined. These generally are custom made, however will restrict the amount of character tokens you can receive. Character Tokens being explained in the next section.
After this comes picking items in a character creation phase. Each character starts with a base of 15 Character Tokens. Both class abilities, and shop items are purchased with the same Tokens. Whilst shop prices will always fluctuate and be wildly different, the prices for different Class Art Forms are as follows:
Common: 1 Token Total
Uncommon: 3 Tokens Total
Rare: 6 Tokens Total
Epic: 10 Tokens Total
At the beginning of character creation you cannot buy Epic Forms of different Class Abilities. However, you may upgrade the forms of your spells/items mid-campaign. Character Tokens are able to be ascertained throughout campaigns to DM discretion, allowing for a form of growth in between independent sessions.
As for items themselves, there are many different types of items. Items have their own unique abilities that look to give an edge to a specific character’s skills in combat or in narrative happenings. The different types of items shall be listed below.
Character Backstory and Legendaries
Alongside all this, throughout each Tale the player characters will have a random chance at ascertaining a greater item. This item will be decided by the DM before the campaign even starts based on how a person defines their character on the sign-up form. In order to gain your legendary item there are two possible prompts: Upon completing a combat encounter you roll a d20, or you complete some special DM event/request and roll a d20. In both scenarios under most circumstances, you must roll a nat20 to ascertain your legendary.
These can have intense effects, and may end up becoming items/artifacts/spells of prestige in later Tales. Their stories will last if unlocked. It is highly suggested that players try and talk about their character as much as possible in a Google Form so that a DM knows what kind of story they should be crafting for their players, and not leave their players with something that may not make sense for the character’s story.
If you find yourself in a state where you can’t figure out what kind of character you wish to play, there is an option to be assigned a random trait. These traits are chosen at random by the DM, and will often-times be followed with either stat-boosts or nerfs alongside a general note as to ‘How to Play’ the character. This may include something like:
“Sickly, your character is often described as a weakened form of gnave who has a cramped back and terrifying stare. Enemies will target you last.”
“Virtuous, you live a life of supreme rejoice in this world and long to fulfill the journey you’ve set out upon. You get +1 to legendary rolls”.
There will be an option for this on SOME Tale sheets, so look out for that if a specific DM gives one as an option.
A full list of traits can be found below:
And that’s basically everything. If you have any questions it is completely possible to message a Dungeon Master personally to figure out a niche query or what not. This is not every single possible gameplay action (as some are surprises), but that’s for you to figure out yourself.
Though to get across a few important OOC tidbits in general procedure:
The main purpose of the Tales is fun. Different DMs have different styles. A DM is not forced to DM for you or choose you for a Tale just because you applied.
A character dying in a Tale is not completely unseen. It is very possible, and very common. It is recommended to people playing Tales to make their persona’s story as unique as possible, for it may play into later Tales.
Upon completing a Tale, whilst it is unlikely you will immediately be playing that persona again… the entity your Tavern character inhabited still exists within the stories and lore. They may be referenced. Every character you craft for a Tale gets immersed in the Story, and may end up influencing the different Planes.
The Tavern character you play is not reset after Tales, it is merely the entity your Tavern character inhabited which cannot be acted.
Knowledge learned from the Fable is able to be accessed on your regular Tavern character.
It is heavily possible in a much later on case that a player could find themselves in a campaign where they must fight against one of their older characters from a previous Tale, in this case the player will be given the choice to take control of one or the other, whereas the DM will roleplay out the actions of the other.
DMs have full authority over their events. They are allowed to remove you from an event at any time if you are unresponsive, trolling, afk, etc. If you believe there to be a case of abuse, message an Administrator.
In the case of someone having to leave spontaneously mid-event, the DM will take control of the character and decide their actions moving onwards (whether this would be death, etc).
It is possible for Tale Signups to involve previous Tale Characters or someone’s Tavern Character, however this would need to get approval from the overseeing DM though as to ensure no conflicting timeline shenanigans.