Attributes List

arrow&v

1

Gilded Soul

+5

Health Modifier

A small speckle of Rarossa’s light guides within your soul, bringing you ease and comfort throughout your days. Whenever you are knocked unconscious, a 7x7 box of pure light blasts all around you, causing 100 damage to any who are within.

2

Branded For Death

-10

Health Modifier

You have been glared upon by the King of the Abyss themselves, marking you for death. If you ever roll a nat1 in a campaign, you must roll a die. Roll below a 10, your character dies.

3

Servant of Gears

0

Health Modifier

You once were a slave who was forced to work in the mines of Agais’ factory for years upon end, instilling you with a searing tenacity. When you have half health, you may deal triple damage with your basic attacks. You feel no pain in general and do not bleed.

4

Glorious Champion

+10

Health Modifier

You once before fought in a tournament sponsored by the Grand Horde, imparting a grand experience upon your soul. Whenever you crit someone, if they roll below a 6 they die.

5

Loremaster of Nature

+5

Health Modifier

You hold a sincere connection to Wonderland as a devout Melphira, bound for the purpose of pertaining knowledge for her and passing it through the world. As long as your allies are still alive, you cannot be killed.

6

Empty Soul

-20

Health Modifier

You delved into the lands of the Neverland and lived to tell the tale, however it imparted great strain upon your being. You always feel tired and exhausted, as if depleted of stamina. Whenever you basic attack someone twice, you stun them for one round.

7

Orderly

0

Health Modifier

You have a sincere attachment to one specific item, for whatever reason it may be. Pick a random treasure and add it to your inventory, if you lose this item from your possession you Crit Fail whenever you roll below a 5.

8

Languid

-5

Health Modifier

Your body is constantly drowsy and aching for a sense of sleep despite the occasion. Whenever you pass your turn, you restore 50 health.

9

Tainted

-20

Health Modifier

You once fell through a hole in the Materia, dying as you landed at the entrance to the Abyss before being reborn as a Tainted. Once per combat you may enter a rage, allowing you to use 3 actions instead of one. Immediately go unconscious afterwards, stunned for 1 round.

10

Altruistic

+5

Health Modifier

You have always held a high regard for the people around you, wishing for the success of your teammates and group. You may give your interrupts away to your allies, when you do so you regain half your health.

11

Bold

+10

Health Modifier

You are a steadfast and confident believer in your own abilities, whether or not that’s true or not. You may dash towards any enemy without having to roll.

12

Brutal

-5

Health Modifier

Blood and gore is something you enjoy above all else. Whenever you spill the blood of a new target, instantly gain 10 health. In addition to this, you always make sure to leave your blades harsh, making it so they would rip and tear through others.

13

Devious

-15

Health Modifier

You often work in tricks and second-handed intentions no matter the occasion. Whenever you would suffer the effects of a Nat1, its redirected to a different player.

14

Hunter

+5

Health Modifier

Once you have your eyes on a target, you do not stray from the path to their defeat. Choose a target once you enter combat, you deal triple damage to this target.

15

Objective

-1

Health Modifier

You often feel yourself dehumanized and reduced to nothing more but an object with a designed task. You often act in a methodical and pre-planned route. Once you state you will do something, you do it no matter what.

16

Sacrificial

-20

Health Modifier

You hold little regard for your comrades, not caring if they were to fall in battle for the most part. Whenever an ally dies, you heal back to full health.

17

Survivalist

+5

Health Modifier

When all goes wrong, all that lays in your mind is the upkeep and survival of yourself. Whenever your character believes an encounter is unwinnable they may attempt to flee. Your movement speed becomes a 10 at base.

18

Oblivious

-3

Health Modifier

You tend to constantly overlook a lot due to your ditzy nature, this includes even your enemies. Every combat, you may not attack a certain attacker designated by the DM until they are the last combatant left.

19

Hindered

-10

Health Modifier

You once sustained an intensive injury which caused you a permanent injury that reduces your ease in life. Your movement speed is permanently reduced by 2, however you now do an additional 2 damage with whatever weapon you use in combat.

20

Broken

-6

Health Modifier

Something happened in your life, leading you to a state where your mind is tortured with the mistakes of your past. Whenever you get hurt in combat, you may choose to roll a dice. If you roll below a 2, you die. Otherwise you deal 50 damage to whoever hurt you.

21

Suspicious

+5

Health Modifier

You’re often considered untrustworthy for some completely unforeseen reason, whatever it may be. NPCs tend to refuse you service unless you prove yourself to be trustworthy.

22

Sexist

-4

Health Modifier

You hold an intensive hatred towards a specific gender. Pick one gender, you deal double damage to this gender. You deal ½ damage to the other gender.

23

Annoying

+20

Health Modifier

You often never stop talking, causing everyone to ignore you. NPCs refuse to heal you unless they absolutely have to, and enemies tend to target you.

24

Posh

-2

Health Modifier

You have an absolutely abhorrent accent, often so thick and dainty that no one can even understand you, however you believe yourself extremely immaculate. You gain 2 Uncommon treasures added to your character.

25

Charismatic

+5

Health Modifier

Your voice is one thought to have been handed down by the Gods themselves. Those around tend to take your side when it comes to almost anything, be it persuading people to do good things or bad things.

26

Attractive

+10

Health Modifier

People are stunned by your amazing looks and thus attention is brought to you in almost any situation. Be it for good or bad, so long as your head is uncovered, NPCs of all sorts will be drawn towards you.

27

Athletic

+7

Health Modifier

Throughout your life you’ve kept a good finesse to your body, leading you to have an extended amount of stamina. Gain +2 to your base movement speed.

28

Curious

-5

Health Modifier

Curiosity killed the cat, and will likely kill you too. Whenever something covered in even a slight bit of mystery is presented to you, you must roll and should you get a 10 or below, you must act upon what has caught your interest. This could be done for such things as having to trigger tripwires, or even opening a chest you think might hold something of value.

29

Deep

+5

Health Modifier

You are often the one that ponders the philosophical, or rather that's what you like to think of yourself. You find yourself stuck in thought when a matter of ideology catches your attention, mostly to the detriment of yourself and others.

30

Authoritarian

+8

Health Modifier

You have a commanding presence over your party, often contorting them to follow your will. Once per combat you may give an ally an extra action to use in combat, though they must do as you say. You hate Communists, and will actively attempt to remove them from your allies discreetly.

31

Competitive

+10

Health Modifier

You wish to outdo all others. If you are the member of your party with the least amount of health at any given moment, your basic attack will deal three times as much damage as normal until another member of your party has less health than you.

32

Normal

0

Health Modifier

You are in no way extraordinary. Being a completely normal person, you can not roll a nat 20 or a nat 1. Should you roll either number, you must reroll.

33

Hypnotic

0

Health Modifier

You have a way with words, a silver tongue you’re called. Once during a social encounter, you may choose to make a roll with advantage to charm another humanoid, provided they understand your language.

34

Soft

-5

Health Modifier

You are the equivalent of a downy feather pillow owned by a lord’s handmaiden, that is to say, you are about as strong as an icy lake on a summer day. How you’re even alive is a mystery even to yourself. You take an extra 10 damage to all attacks.

35

Heretic

+5

Health Modifier

You have been deemed a heretic by the scenario’s main religion for your own peculiar views. You are shunned by religious services and or are outright hunted down by inquisitors. You get 1 random Voidal Spell at character creation.

36

Colorless

0

Health Modifier

Your personality is the equivalent of a two dimensional square. Your personality is so boring and draining that people forget about you easily.

37

Grim

+30

Health Modifier

Seeing death is something you have become uncaring towards. You don’t quite embrace it, though, you simply do not care about the death of others, nor your own demise. Whenever you must do a roll for dying, its DC is increased by 2.

38

Mysterious

-4

Health Modifier

You hold an air of intrigue and interest amongst you, even though 99% of the time whatever you say is absolute bullshit. Draw 1 random Common Item, you may roll to convince people that this item is something else via telling a story during a campaign.

39

Quirky

0

Health Modifier

You want to be different from the rest of the populace. Instead of being edgy and into the darker topics of life, you gravitate to more obscure conversations and viewpoints. There is a tendency to intrude in conversation with something pointless or unneeded is high. NPCs are likely to be annoyed at you for whatever reason.

40

Edgy

-5

Health Modifier

For too long you’ve been forgotten and blended into the crowd of the ‘normal individuals’ and you’ve grown sick of it. You try to tailor your personality to be different from the rest by admiring controversial topics and ideals. Everything you do is to try and be different to the point it can impede the task at hand. NPCs will either disdain you or latch onto you depending on their personal alignment.

41

Schizophrenic

-20

Health Modifier

A voice lingers within the confines of your mind, either in the form of a conglomeration of murmurs or a singular defined voice. They are heard in times of great stress and importance. Whenever in such a situation, roll a 1d2- if a 2 is rolled then then whatever the voices are trying to say are hindered or ignored. If a 1 is rolled, the voices consume you, making you unable to focus, but able to hit heavy and carelessly at whatever and whoever is around you. There is a -1 to accuracy, -5 to perception rolls, but +5 to combat damage for 5 turns.

42

Aggravated

-8

Health Modifier

You are a ticking time bomb with any certain topic that can piss you off. If a topic or word is your ‘trigger’ statement, roll a d20. The lower the roll result, the more likely it is for you to go into a state of rage. Anything below a 10 and you are prone to physical violence.

43

Psychotic

-6

Health Modifier

You hold a complete inability to truly comprehend the emotions and sensations of other people. This doesn’t mean you are unable to feel emotion or that you’re evil, just that you do not understand feelings as normal entities do. Whenever you crit fail, immediately roll 5 dice. If any are 20s, you crit succeed instead.

44

Pyromaniac

-15

Health Modifier

Being the master of fire you are, you are prone to always gravitate towards any item that is fire-related. In addition to this, damage you deal with fire is doubled while fire damage done to you is halved. 1 random Holy or Arcane spell is added to your character.

45

Kleptomaniac

-10

Health Modifier

You are addicted to taking and keeping shiny things. Upon seeing something shiny, you must roll a die and get above a 15 in order to resist the urge to take it.

46

Trigger-Happy

+6

Health Modifier

Who thought it was a good idea to give a spaz like you a weapon? You’re prone to making rash decisions without really thinking things over. Once during a combat encounter, provided you have a ranged weapon, you may make two attacks at once.

47

Dirty

-20

Health Modifier

A pungent smell follows you wherever you travel and find yourself always covered in some form of filth no matter the circumstance. NPCs avoid you on purpose unless they don’t mind the stench. Not keeping up with cleanliness has an effect on your health though.

48

Savage

+10

Health Modifier

You’ve found it fun to harm others with weapons of a low quality. The more basic of a weapon you wield, the better you are at using it. When wielding a weapon, the DM will say if it is complex, average, or simple. Should you use a complex weapon, you shall deal half damage with it. Using an average weapon will gain no bonuses. Finally, using a simple weapon will give you double damage.

49

Patient

+1

Health Modifier

You are always at ease and relaxed even in the most chaotic of situations. Once per campaign you may restore your Anytime Actions.

50

Indecisive

-1

Health Modifier

You find a distinct lack of an ability to make any decisions. When under pressure, you notice that you crack more often than others. During combat encounters, every time you take damage, you gain a stackable +1 to damage taken. Alternatively, when things are going smoothly, so are you. For every enemy defeated during a combat encounter, gain a stackable -1 to damage received. “My bad. Yeah. That’s on me. My apologies. Sorry, yeah I’m sorry man.” - Unknown

51

Optimistic

+5

Health Modifier

You can always see the bright side of things. You gain a +3 when trying to protect against intimidation. You also bring up the morale of those around you, giving them a +3 so long as they are within the same room with you.

52

Youthful

+10

Health Modifier

You are at the peak of your lifetime, the pinnacle of energy and activity. Once per campaign you are able to double your movement/sprint speed without exhaustion- allowing you to take the movement speed and perform an action.

53

Obscured

0

Health Modifier

You have a natural poker face that is unreadable by any that see you. During social encounters, it is impossible to read your emotion or motive from your face, as well, you may roll with two dice when attempting to lie.

54

Determined

+5

Health Modifier

Your will is unshakable, unbreakable, unwavering, and unflinching. In times of great strife you are able to stand without fear. Once during a combat encounter, if an attack would reduce you to 0 hp, instead of falling unconscious, you may drop to 1 hp instead.

55

Baked

-3

Health Modifier

You constantly find yourself on some sort of psychedelics, leading you to an unnatural state of half-consciousness. Whenever you crit, you cast a random spell alongside such.

56

Alcoholic

-5

Health Modifier

You have an unhealthy addiction to alcohol. It’s impossible for you to say no to a drink, and you are almost always in a state of intoxication. Once per combat you may roll 5 dice at once on any action.

57

Enthusiastic

+1

Health Modifier

You’re always willing to do almost anything and will take it to the next level to keep your actions going. Once per scenario, you may act out an action during the enemy’s turn.

58

Paternal

+6

Health Modifier

Perhaps you have or had kids before, or maybe you long to have a child, either way you have developed a very caring, parental mindset. You look out for your group as if they are your children. Outside of combat, you are able to prepare up to 5 snacks for your allies, which upon being consumed heal for 50 hp.

59

Simpleton

-1

Health Modifier

You’re known for being the most hopeless of dreamers, often fantasizing over things either completely out of reach or out of your league whether that be physical or intangible.

60

Stupid

+10

Health Modifier

You are blissfully unaware of your surroundings. Gain a -2 to all perception checks, though a +7 to checks where others try to intimidate you or lower your morale. “Wha?” - Unknown

61

Blind

-3

Health Modifier

You legitimately cannot see. You cannot use your eyes in any scenario, but gain a passive +5 to all other actions involving other senses.

62

Deaf

-2

Health Modifier

You legitimately cannot hear. You cannot use your ears in any scenario, however you gain +5 to all other actions involving other senses.

63

Abrasive

-3

Health Modifier

When speaking with others, you will be uncaring to their emotions. A passive aggressive tone will always be taken in your voice and generally this will make you hated by others. Though, this can help to snap others into shape, perhaps forcing them to do what you ask.

64

Attentive

-5

Health Modifier

You keep your eyes and ears open at all times. When rolling for perception, you gain a +5.

65

Hormonal

0

Health Modifier

At any and every small inconvenience you are filled with an unimaginable mood-swing. Whenever you are hurt in combat you let out a scathing cry, hurting the enemy which damaged you for 5 health.

66

Lucky

+5

Health Modifier

Through some old halfling blessing, the universe seems to go out of its way to help nudge you in the right way. On either a 19 or a 20, you get a Nat Crit.

67

Old

-10

Health Modifier

You are towards the end of your life. Your bones are brittle and fragile, rendering your physical form to be rather weak. Subtract -3 movement speed and -5 combat damage. What you lack in physicality, you gain in wisdom. You deal 10+ damage with any spells you cast.

68

Sympathetic

+20

Health Modifier

The sight of others being hurt is enough to cause you to feel pain. When healing, once per scenario, you may double the amount you heal for. Once per campaign, you may instantly restore all of an ally’s health by using up all your actions for your turn.

69

Large

+10

Health Modifier

You have the smallest amount of Colossus blood within your veins, leading you to be insanely large for your race, generally about 1.5x the amount. You are unable to be stunned by most all attacks.

70

Masochist

-20

Health Modifier

Being harmed feeds your joy and helps you get through combat. While being uninjured, you deal half damage to all and are unable to roll nat 20s. Should an injury befall you, you will become normal and have no hindrances. True fun for a Masochist comes when they are at 1/4th health, or below as they become unable to roll nat 1s and deal double damage.

71

Squeamish

-5

Health Modifier

You have an intensive aversion to blood. Whenever you see a character die, you feel the need to gag. If you kill an enemy in a visceral way, you are stunned. You gain +3 to attacks specifically designed to be non-lethal.

72

Unlucky

+10

Health Modifier

Some otherworldly force spins the fates against your favor, leading you to constantly be on the butt end of anything which happens. During a scenario, the DM may decide to have you roll two dice instead of one and take the lowest number.

73

Convict

+10

Health Modifier

You once upon a time got thrown in jail for whatever reason. As a result, it toughened you up to the world in a lot of ways. Whenever you are knocked unconscious you may reflect the damage onto someone else for double the amount.

74

Master Debater

-5

Health Modifier

Your opinion is always right, even when it actually isn’t. Everyone tends to even give up on arguments due to your persistence. Once per combat, you may interrupt the DM, and have him change the outcome of an attack. This is up to the DM's discretion.

75

Communist

+20

Health Modifier

You believe that everyone you’re around should be equal at all times. You and your allies all have the same health, which is the average of everyone’s health put together. You get a +5 damage modifier against people of Upper Class, any money you gain you immediately split amongst the party.

76

Beta

-5

Health Modifier

You are unable to be the leader of the party, you constantly agree with other people’s ideas rather than trying to bring anything new to the group.

77

Illiterate

+10

Health Modifier

You are completely illiterate and cannot understand scriaptu yreoea bbhemoghwe owf oakghemg.

78

Greedy

-5

Health Modifier

You often find yourself absolutely wishing for the want to horde money. For every 100 gold pieces that you have, you do an extra 1 damage. You start with 10.

79

Journalist

-5

Health Modifier

You have an insane storage for keeping thoughts and ideas in your mind though often thoughts will ramble out of you with no resistance You can remember anything that happens in a campaign though you don't understand punctuation.

80

Hoarder

-5

Health Modifier

You have an intensive need to constantly take anything and everything, but can never truly depart with such. You start with 5 extra Common items, and you refuse to give any away or take them off your person. Your movement speed is lowered by 3.